This Side of The Styx

£2.00

This purchase gives you access to a digital pdf version of the game.

“Speak not to me, Odysseus, words of comfort concerning death. Far rather would I drudge for hire under some poor man’s roof that has scarce bread for his household, if only I might be alive upon the earth, than reign over all the nations of the dead.”

You are dead.

Now its time for your final voyage.

Play as a lost soul entering the underworld of Greek mythology. As you stand before final judgment, you must recount the story of your life and convince the Ferryman to carry you across the River Styx. But memory is fragile and truth has a way of turning on us all. Can you outwit the ferryman or are you doomed to see your worst sins brought against you.

In this storytelling mini TTRPG for 3–5 players, one player takes on the role of Charon, the Ferryman, while the others play fallen spirits awaiting judgment. Each soul begins with coins placed over their eyes, your only currency in death. These coins can be spent to seize control of the narrative, activate powerful abilities, or resist the Ferryman’s influence.

Play unfolds as a shifting conversation. You will take turns telling moments from your character’s life; triumphs, failures, relationships, and regrets, while Charon and the other players interrupt, challenge, and reshape those memories. Control of the story is contested through dice rolls, negotiation, and strategic use of abilities. At any moment, the direction of a scene can change hands.

As your story unfolds, you will piece together who you were, what defined you, and what ultimately awaits you beyond the river be it the glories of Elysium, the purgatory of Asphodel or the tortures of Tartarus.

It is time traveler to tell your tale as you await judgement on this side of the Styx.

This game explores themes of death, memory, regret, and personal history. Players may encounter topics such as loss, trauma, and moral ambiguity.

The game encourages the use of safety tools and relies on players to communicate openly and respect each other’s boundaries. It may not be suitable for all groups.

Player discretion is advised.

This purchase gives you access to a digital pdf version of the game.

“Speak not to me, Odysseus, words of comfort concerning death. Far rather would I drudge for hire under some poor man’s roof that has scarce bread for his household, if only I might be alive upon the earth, than reign over all the nations of the dead.”

You are dead.

Now its time for your final voyage.

Play as a lost soul entering the underworld of Greek mythology. As you stand before final judgment, you must recount the story of your life and convince the Ferryman to carry you across the River Styx. But memory is fragile and truth has a way of turning on us all. Can you outwit the ferryman or are you doomed to see your worst sins brought against you.

In this storytelling mini TTRPG for 3–5 players, one player takes on the role of Charon, the Ferryman, while the others play fallen spirits awaiting judgment. Each soul begins with coins placed over their eyes, your only currency in death. These coins can be spent to seize control of the narrative, activate powerful abilities, or resist the Ferryman’s influence.

Play unfolds as a shifting conversation. You will take turns telling moments from your character’s life; triumphs, failures, relationships, and regrets, while Charon and the other players interrupt, challenge, and reshape those memories. Control of the story is contested through dice rolls, negotiation, and strategic use of abilities. At any moment, the direction of a scene can change hands.

As your story unfolds, you will piece together who you were, what defined you, and what ultimately awaits you beyond the river be it the glories of Elysium, the purgatory of Asphodel or the tortures of Tartarus.

It is time traveler to tell your tale as you await judgement on this side of the Styx.

This game explores themes of death, memory, regret, and personal history. Players may encounter topics such as loss, trauma, and moral ambiguity.

The game encourages the use of safety tools and relies on players to communicate openly and respect each other’s boundaries. It may not be suitable for all groups.

Player discretion is advised.